A downloadable game

Buy Now$15.00 USD or more

After months of only being available digitally, The Cunning Folk is finally coming to print!

Kickstarter is now completed and fully funded!
https://www.kickstarter.com/projects/emilygreymoore/the-cunning-folk-ttrpg

What is The Cunning Folk?

The Cunning Folk lurk just outside of our perception. They play tricks on us by hiding our socks when we’re already running late or swapping sugar for salt and spoiling our cups of tea. Sure, the odd individual may run afoul of the Folk and end up eaten. But it was probably their fault, for neglecting to leave a bowl of milk by their front door on the night of the spring equinox, anyway.

Honestly, sometimes I wonder why more people don’t vanish into the mists. No one seems to think much of manners these days.

You never can tell how the Folk might get their revenge – but they will have their satisfaction.

The Cunning Folk presents you the delightful opportunity to be one of these wickedly handsome and verily cunning Folk. As a group, you’ll be using your Magick and Luck to create a whole heap of Mischief, all to seek devilish revenge against your Offender in the most devious and hilarious ways you can think of!

Just for a little bit, mind you. Let’s not be greedy.


“A slight can’t go unpunished, and this mortal will soon come to understand the true meaning of ‘an eye for an eye’.” - Drubsnort the Deviant

The System

The Cunning Folk uses it’s very own made-to-fit system! All you need is a GM, a couple of friends who want to get up to some mischief, and some D6; with your pool ranging from 1-5 dice depending on your level. With each die giving you a 50/50 chance of success, it’s easy to see where you stand after each attempt. No maths needed! Phew!

In this game the dice represent your physical and magickal power - as well as your size. As you play through the story, there will be many moments where you'll roll to cause mischief, and the result of these shenanigans will level your Folk both up and down. 

Every time you want to interact with the mortal world, either through mischievous or magickal means, The Storyteller will declare ‘It’s time for Mischief!’, then ask you to roll your entire dice pool! They’ll also let you know how many successes you’ll need based on how difficult or complex the scenario. The more difficult or complex, the more successes you will need.

When leveling up and down - which will happen frequently throughout the game - your Folk will also change physically to match. This physical change, alongside your magickal one, is a narrative device to show the impact growing in power will have on your Folk interacting with the world. Either by growing much bigger or much more monstrous, their growth in power impedes them from hiding so easily in the human world.

Forging The Folk

The Folk Archetypes are a blank canvas for you to paint in any way you like.

When you think of the creatures in folklore, where does your mind go? Do you imagine an old and hunched Baba Yaga? Perhaps a ballsy shapeshifting Tanuki? Or maybe even a hairy but hideous Tokoloshe? There is so much wonderful folklore from around the world, and so many Folk that deserve to be celebrated! Stories have been told of The Cunning Folk taunting and tricking mortals, just out of sight, in every corner of the world for centuries.

Each Archetype has a theme for how they navigate the world, but nothing more. Follow inspiration from stories of the Folk all around the world and choose an Archetype that feels appropriate; or, select a theme that interests you and breathe life into something that has never existed before!

The Archetypes

Failing Forward

Whenever it's ‘time for Mischief!’ and you roll your dice pool, you could either succeed, over-succeed, or fail.

Failure is never really failing. When you fail a roll, your Mischief just doesn’t quite turn out the way you intended, and instead of being punished, you gain a point of Luck!

Despite their role as the Offender, the Storyteller isn’t working against the Folk. Rather, they are helping tell the Folk’s story and setting the stage for their sweet revenge. They create opportunities and hooks where they can and whenever the Folk fail, reassuring them that the plan is simply not working as they had anticipated.

As for succeeding and over-succeeding…? You’ll just have to pick up the game and find out!

Credits

Written and Illustrated by 

Emily Greymoore

Game Design by
Emily Greymoore
Patrick Perini

Edited by
Zack Busch

Watch a Playthrough

Sometimes, you just have to ruin a man's life, you know? 

Join Mallorie as Storyteller, Heather as Trica, Deejay as Darla and Jessamyn (‪@MissPrincePlays‬) as Mushnug in this one shot of The Cunning Folk to celebrate the successful Kickstarter of the game!

Updated 11 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(10 total ratings)
AuthorEmily Greymoore
GenreRole Playing
Tagsdark-comedy, Dark Fantasy, Dark Humor, Fairy Tale, Folklore, Multiplayer, rules-lite, Tabletop, Tabletop role-playing game
Average sessionA few hours

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

The Cunning Folk TTRPG - Pages.pdf 19 MB
The Cunning Folk TTRPG - Spreads.pdf 20 MB
The Cunning Folk - Character Sheets.zip 17 MB

The Cunning Folk Community Copy

Support this game at or above a special price point to receive something exclusive.

The Cunning Folk TTRPG Community Copy

Thanks to our very generous and wonderful Kickstarter backers, we have a few community copies of The Cunning Folk TTRPG to gift to anyone who wants to cause some mischief, but may not have the means to purchase a copy right now.

You will receive the full illustrated game in PDF spreads and sheets formats, as well as the digital character sheets to print at home.

ENJOY!


Comments

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Will the game be available digitally at any point in the future again? 

It will! The Kickstarter will be offering the digital copy for the same price as here and you'll be able to get it as soon as the Kickstarter funds. Then it'll be back here as normal :)

thank you <3

Are there plans for a physical book?

There are! I'm creating the Kickstarter as we speak, and the aim is to have it launching end of Feb 2025, so watch this space!

Sweet! Repy to this comment with  a link please once you have!

(+1)

Here's the pre-launch!
https://www.kickstarter.com/projects/emilygreymoore/the-cunning-folk-ttrpg

for how many players is this game?

Hi!
It’s GM led and can have any number of players that works for your table. I would say 3 or 4 players to 1 GM is probably best though.